AI Insights · Timothy · September 2022
Top Miner Games on Android in Australia Q3 2022
In Q3 2022, top miner games on Android in Australia showed varied trends in revenue, downloads, and active users. Discover the performance metrics of the leading apps.
In the third quarter of 2022, the top miner games on the Android platform in Australia demonstrated diverse trends across revenue, downloads, and active users. Here's a closer look at the performance of the top five applications in this category.
Gold & Goblins: Idle Merger saw a consistent increase in weekly revenue, peaking at around $16.8K in early July before stabilizing between $13.9K and $15.5K towards the end of the quarter. Weekly downloads for the game showed an upward trend mid-quarter, reaching approximately 2.7K in early August, while weekly active users gradually rose from 7.1K to 8.7K in early August, then fluctuated around 7K to 8K for the remainder of the period.
Diggy's Adventure: Puzzle Tomb experienced fluctuating weekly revenue, peaking at $4.5K towards the end of July. The game's weekly downloads remained relatively low, with a slight increase to 58 in the last week of September. Weekly active users for Diggy's Adventure saw minor fluctuations, maintaining a range between 1.8K and 2.2K throughout the quarter.
Idle Miner Tycoon: Gold & Cash maintained a stable weekly revenue, peaking at $3.2K in late July, and gradually declining to around $2.2K by the end of September. The game's weekly downloads showed some variability, reaching a high of 2K in early September. The number of weekly active users remained fairly steady, fluctuating around 16.7K to 18.4K throughout the quarter.
Mine Rescue: Gold Mining Games had a relatively low revenue stream, peaking at $195 in mid-July before gradually decreasing to $60 by the end of September. Weekly downloads varied, peaking at 2.4K in late June and maintaining around 1K to 1.3K for the remainder of the period. The game's active user base started at 5.8K in late June and fluctuated around 4K to 4.5K for most of the quarter.
Dig out! Gold Mine Game showed a modest performance with revenue peaking at $233 in mid-August and declining to $44 by the end of September. Weekly downloads were minimal, and the active users ranged from 100 at the start of the quarter to 49 by the end.
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